At the beginning of the game, you will be controlling a spacecraft with basic armor. The sound effects are nothing to write home about, and the music is repetitive and dull. The 18 levels of the game get progressively more difficult, but contain distinctive innovations that keep the excitement relentless. You play a test pilot flying the RaptorX spaceship for the Quizar in fighting the evil Xidus Armada who first surfaced in Galactix. But instead of challenging your reflexes, Demonstar tests your patience - chances are good that you'll be voluntarily pressing Alt-F4 to quit long before you run out of ships.
The sound effects are nothing to write home about, and the music is repetitive and dull. Now, Raptor's core team has returned to bring us Demonstar. The story in DemonStar is quite straightforward, as is typical of this game genre. This game is basically a one-man show - both the programming and art come from Raptor's lead designer, and the audio portion was performed by Bobby Prince, Apogee's pet composer. Using one of the templates at is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Since it resembles Raiden in every other imaginable way, it's no surprise that the graphical quality of Demonstar isn't really much better.
This article has been rated as Low-importance on the project's. Please go to and edit it to include a. Scott Host and Mountain King Studios, the designers of the game, have a lot of experience in this area: they were the ones who programmed Raptor for Apogee, and prior to that in the early 1990s Scott Host led Cygnus Software in the creation of a popular shareware game calledGalactix. Graphics Despite the absence of 3D hardware acceleration, the graphics in this game are excellent. But that is what I like so much about DemonStar -- it has a single-minded fixation with adrenaline-pumping shooting action at the expense of anything else. I notice the image page specifies that the image is being used under but there is no as to why its use in this Wikipedia article constitutes fair use. Or general gameplay as compared to other games? You won't have to worry about death - thanks to a whopping 18 continues, even the most joystick-impaired player can succeed admirably.
Chances are pretty good that you've played this type of game before, and you won't experience anything new here. Along the way, you'll destroy aerial enemies and ground installations, pick up a host of powerups, discover warps to other areas, and just do some damage in general. You won't have to worry about death - thanks to a whopping 18 continues, even the most joystick-impaired player can succeed admirably. As your tiny ship blasts through scrolling starfields, dozens of nasties fly towards you on a collision course. The play itself is fast and furious, more frenetic than in any other shooter I have seen.
A bit of advice: Save your cash and just download the shareware version of Raptor - you'll have a lot more fun. These requirements are extraordinarily low by today's standards. Just as in Raiden, you'll come across powerups of varying colors which provide different weapons, and collecting a series of one color allows you to achieve maximum power in one of these weapon categories. As you progress through the 20-odd levels, the action escalates in its intensity, with faster enemies and projectiles spewing all over the place. In case you need to clear the screen of enemies when the action gets too hot to handle, nuke bombs are available, once again just like in Raiden.
As the game goes on and you defeat your enemy's space fighters, you will be able to have new weapons, repair your spacecraft and protect yourself with shields. I can't manage to shake the feeling that I actually would have more fun by playing Raptor instead of Demonstar even though it's close to four years old by now. Demonstar is a vertical scrolling shooter in which you take control of the RaptorX prototype ship and take on the Xidus Armada by your lonesome self. The challenge will be greater as you go through the 18 levels of this game. Aside from some stunning explosions, the graphics are amateurish at best, with little diversity over the course of the 18 levels. The vehicles are displayed in a more crisp, detailed, and textured manner than any of the earlier 2D shooters.
If you would like to participate, please visit the project page, where you can join the and see a list of open tasks. There are suggestions below for improving the article. Most shooters these days offer some innovation over the market's current line of games, but for some reason the same people who had made Raptor so fascinating made Demonstar into little more than a tired old Raiden clone. If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Audio The music in this game is composed by the well-known Bobby Prince, who contributed the audio to both and among many other prominent games. Written By Hugo B DemonStar is an arcade game where you will find yourself in the space controlling a spacecraft with one objective: destroying all your enemies. The soundtrack for this game might have been created by Bobby Prince, the guy who created the music for Duke Nukem 3D, but it's not very entertaining.
Fortunately, there are difficulty choices ranging from easy to insane to cover a wide spectrum of user abilities. It would have been nice to trade in points to beef up your ship as in Raptor, but no go - you're stuck pounding through from start to finish without any save-game feature to boot. Maybe the reason I'm so disappointed with this title is that I set my sights way too high based on what Raptor offered in the past, but I tend to think that isn't the case. Editors may also seek a of the decision if they believe there was a mistake. It is rousing and engrossing, and it definitively sets the mood for the game.
Having enjoyed the previous game so much, as it was nothing short of spectacular when it debuted several years back, I was really hyped up to try out Demonstar. However, Raptor's graphics and gameplay took the shooter genre to a whole new level, and by allowing you to trade in cash for powerful new weapons, injected some strategy as well. Thank you for your work so far. If any other factors that were key to the success of a shooter came to mind, they would be graphics and sound. Even at the most powered up level all armaments are wholly unimpressive and certainly aren't anything shooter fans haven't seen before. While I cannot imagine a better game of this type ever being released, I worry that this may be the last of a dying breed.